Post by Lord Reivaan on Sept 25, 2009 21:35:06 GMT -5
Known Magic Types
Listed below are the known Schools of Magic invented so far in the game. All forms of magic are as one user developed them making them the master of said school, however just because one person mastered said magic one way, does not mean someone else cannot make a school in the same form of magic and become a master of a different method. Example: Eaon invented Telepathy through submission, Da could them invent Telepathy through spell book study or any other way she sees fit. This way there is no limits on how people learn something making it to were a magic isn't necessarily good at anything or bad at anything, it merely is what the user or users make it.
Difference between Darke magic and regular magic:
*****Darke----More for killing and have torture spells as well as spells for blocking attacks, sheilding allies, attacks, and elements.
*****Regular----More of stunning spells, blocking, sheilding allies, attacks, and elements.
General Magic
The Schools of Levitation:
The School of Submission
Masters: Father Eaon Norellia The Pure of Heart, Lord Zeia, Head Darke Mage Sharp
Emphasis: Through submission and peace of mind it is possible for one to find themselves establishing a bond with pure magic around them. Using this in a state of peace they can lift objects of various weights without physically touching them. However the heavier the object gets the more effort is required, eventually the magical strength of the user becomes overwhelmed and the object drops as if un-noticed.
The School's of Telepathy
The School of Will
Master: Father Eaon Norellia The Pure of Heart
Emphasis: Through the pure will and strength of ones connection to pure magic than can use Telepathy like an extension of their arms and legs to various degrees of inhumane strength. A common use is combining this school with Levitation to form effects that appear powerful through various visual feats like levitating people several stories off the ground by their throat or throwing a downed soldiers weapon at an opponent without being near them.
The Schools of Aid
The School of Physical Improvements:
Master: Lord Zeia (and his respective students)
Emphasis: Using Magic, allowing it to increase the muscles and reflexes of the user, the user can gain super human strength and skills temporarily, which allow them to do things like jump twenty or thirty feet into the air and punch through human beings.
The School of Light Offensive
Shock Wave
Master: Lord Zeia (and his respective students)
Emphasis: By surrounding themselves in a bubble of Magic, when the User releases the compact magic around them it slings enemies in a 360 degree area around them back with intense force, getting weaker and the wave disperses.
Light Magic
The School of Detection
Aura Sensing: Pinging
Master: Knight Lord Skycron
Emphasis: While his methods of using this technique remain unknown, Skycron appeared during his time to have the ability to sense one's intentions based on being near them. A good example would be when Eaon activated Skycron's Soul Sphere and Skycron's recorded ghost scanned Eaon to find out if he was good or evil. This also seems to be used during combat to find enemies or get status on if people are alive or not though the range of this is unknown.
The Schools of Protection
The School of Ward
Master: Xaphen
Emphasis: Through a method of what appears to be a quick cast, Xaphen has shown the ability to cast a spell that makes him immune to ranged and thrown weapons at least temporarily. It is untested how much abuse this protection gives or how long it lasts.
The School of The Immortal Barrier
Master: Sharp
Emphysis: The Immortal Barrier is a protection barrier that for up to five hits makes the person behind it impossible to get to. By communicating with the souls of the immortals through an Incantation this spell is maintained for up to fifteen minutes at a time before it is recast. If the caster's incantation is broken however, they must restart the incantation from the begining.
Incantation: Immortal Spirits protect me, for I have been loyal to thy god who watches over thee. Immortal Spirits have mercy on me, for I am being attacked by thy enemy who seeks to destroy thee. Immortal Spirits Protect me, for I have been deemed worthy to be saved by thee.
The School of Peace
The School of Soothing Meditation
Master: Father Eaon Norellia The Pure of Heart
Emphasis: By diving deep into their own heart, the user can find peace and bring it out and influence others around them. This meditation quickly replenishes power and strength and has a good impact on those around the user causing them to feel better and more at ease. This however goes with Eaon's theories of Submission allowing him to submit to magic accepting it has a divine influence.
The School of Restoration
Full Regeneration
Master: Unknown/Undiscovered
Emphasis: Using the strongest of healing magic the Mages regrow missing body parts such as arms and legs from the body. They can regrow heads as well however without a Soul or something capable of maintaining the body the body will still just be dead. However warriors who get fingers, arms, legs, toes, or anything else chopped off in combat can rest assured knowing if they don't bleed to death on the way to the Mages they can be regenerated. However things such as burns, and such that have destroyed tissue must be removed prior, which can cause somethings to be incredibly painful.
Darke Magic
The Schools of Manipulation
The School of Lightning
Master: Father Eaon Norellia The Pure of Heart
Emphasis: Through focusing on agressive emotions one can use pure magic through and around them as a weapon. Lightnings strength can very from stun attacks to brutal disfiguring burns that force muscles to contract and the heart to become disrupted. This is a very vicious attack used on opponents to catch them off guard or to interrogate.
The Schools of Combination Magics
The School of Voidance
Master: Sharp
Emphasis: Through high amounts of concentration, energy, and a seal Master Sharp has developed a way to combine elements into a highly concentrated beam of energy capable of destroying magical shields, and the people hiding behind them. This of course leaves the caster exhausted and weak, with the added flaw of concentration being required, if this concentration is broken the spell could backfire doing serious damage to the user or the people around him. As of right now there is no evidence of this attack ever being used so the exact specifics are unknown as to weather or not this Magic requires incantations or any sort of activation words or motions.
The Schools of Dark Sight
Hand Pinging
Master: Lord Zeia
Emphasis: Through an technique of using Darke Magic Lord Zeia was able to seek people thought sensing them and everything about them though his hands. It was thought upon re-evaluation of his history that this was originally what made him a successful Darke Knight. People believe that though this in combat he could parry and enemy and see everything around him so he was always aware of his situation. His most famous use of this was with his fight with Reivaan after his eyes were sliced out. It is unknown how exactly Lord Zeia did this, but there may be a chance he taught it to one of his pupils before his defeat and capture.
The Schools of Dark Conjuring
Black Sun
Master: Head Darke Mage Sharp
Emphasis: Combining fire and weak void magic Sharp invented away to use a powerful level fire ball attack that resembled a Black Sun. The Explosive power is determinable by the amount of force exerted by the caster in the spell. At 20% the size of the spell is that of a small dagger, while at 80% more like a boulder. This Spell is widely popular and used by the Darke Mages.
Fire Ball
Master: Unknown/undiscovered
Emphasis: While the original Master of the spell "Fireball" is unknown it is known that it is one of the most common and thought of spells when people think of Darke Magic. Dating back all the way to ancient times, the fire balls can vary in sizes from hand held to massive almost boulder sized shots. While the damage is that of a fire and not so much an explosion it is still a great way to start campfires and kill off unprepared, or unskilled enemy troops in mass.
Master:Scythe of Azrail
Emphasis: By Making a deal with the Immortal spirit of Death, the user can summon the Spirits Scythe for him to use,the Deadly Scythe can steal the enemies soul once it kills him and absorb it to make itself stronger,however for the user to use the summon the scythe itself he must sacrifice a year of his life and the scythe can only maintain physical Form for 30 minutes,as such it is one of the least used spells.
The Schools of Essence
Dark Needles
Master: Lord Seph Shinitaki
Emphasis: Through pulling the Darker essence of Darke Magic to his Fingers, Lord Seph has developed away to shoot powerful needles into enemies in a bullet like manner. However the highest amount of needles fired to date is four and it is unknown if more are capable of being fired at a time. This is one of the first uses of the true nature of Darke Magic.
Dark Eruption
Master: Lord Zeia
Emphasis: Through mass amounts of meditation and gathering pure Darke Magic to one's body, they can release it all in such a way that it destroys stones and magical barriers as if nothing. It took Lord Zeia two years in completely confinement to build up this much energy however it is unknown if it can be done faster.
The Schools of Synthetic Repair
The School of Replacement
Master: Unknown/Undiscovered
Emphasis: Through creating Magic Crystals from Darke Magic, the mages can attach plastic like limbs to people who have lost body parts. These Synthetic replacements slowly grow and become biological, melding and becoming new flesh and blood, as well as bones. This can take weeks and in the worst case the nerves will regenerate before the skin and will burn like torture. This while it may seem as a downfall to Darke Magic users, does not require burns or plagues to be removed to use, it only needs to be attached and given time.
The Schools of Necromancy
Dead Rising: Skeleton
Master/Creator: Araan Shiven
Emphasis: Using the Darke Arts of Necromancy, Araan Shiven can focus the Darke Magics in and around himself to reanimate the dead. So far the highest amount of skeleteons he's brought back are ten, but it is unknown if Araan can bring back more.
Dead Manipulation: Wings
Master/Creator: Araan Shiven
Emphasis: Using Darke Magics of Necromancy, Araan can mold the dead into wings, giving himself flight like an angel of death. How long the wings last and what is required of them is still unknown.
The Schools of Control
Imposing Will
Master: Lord Zeia
Emphasis: Through having a stronger will, or a more powerful Darke Magic than one can normally hope to defeat Lord Zeia can manipulate people into doing his will. So far examples have been manipulation to give higher ranks, give orders to soliders, have people kill themselves and even break spells of devotion if the the affected person is unsure of their feelings. The only way this spell is broken is if Zeia's will is broken or someone manages to over power Zeia.
Curses/Afflictions/Heritage
Lord Seph's "Gift"
Original Case/Creator: Lord Seph Shintaki
Effects: The user causes death and decay to anything living that he touches. If the thing in question was once alive such as skins or hides then they will proceed to rot at an increased rate. As a result fabric such a silk that was never alive must line almost everything or metal must be used in order to keep the effected person alive. It is unknown weather or not this Affliction is contagious like a virus or bacteria or if it's genetic and someone is born with it. It is further unknown if one is capable of placing this curse or affliction on another by will. However recently it was made apparent that the gift can be passed on through a sadistic ritual from one person to another through immense pain, the strength of the "Gift" after transfer is still unknown.
Xaphan
Original Case/Creator: Riku Yazanuki
Effects: The possessed victim is haunted by a Seven Hundred Year old spirit that allows the user to use Darke Magics and lower level magic with extreme ease. However the powers do not seem to activate on the user's will, but more or less Xaphan's. Due to this Xaphan's true intentions and powers have remained concealed, but he seems to be rather lazy which begs the question as to why Xaphan even possessed anyone. With his true potential locked away no one can be completely sure as to what's the spirit's true intentions are, making it a threat.
Ketsukini "Autumn" Rikka's Shapeshifting
Original Case/Creator: The Rikka Family Bloodline
Effects: The user is given the ability by blood to blood (birth) to transform into a Wolf with increased senses and incredible skills for the hunt.